This will override the shader of the Left Hand, which is the second polygon selection. Enable Use Index and set the Index of the third override to 2.Check this using C4DAtom.GetClassification () and C4DAtom.GetType (). For example it is not possible to insert a document before a BaseObject. This will override the shader of the Right Hand, which is the first polygon selection. obj ( c4d.GeListNode) The object to insert after. Enable Use Index and set the Index of the second override to 1.To override the displacement height enable Override displacement parameters and set the Height to 20 cm. Gold displacement) to the Displacement input. Set the Mode of the second override to Displacement and drag & drop your material with a displacement shader (e.g. Set the Selection to /Robot, the Mode to Shader and drag & drop your shader (e.g. Then we override the displacement shader.
This can be useful if you’d like to use a non-photorealistic material to get stylized results. In this quick Tutorial i´ll show how to make a useful clay or override material in Cinema 4D.It´s just a combination of a Fresnel shader and Ambient Occlusio.
Override Material Use this slot to override the imported materials. This is ideal for creating slow motion and high speed effects.
Then, the file is ready to be rendered and improved. The first item is the shader assigned to polygons which do not belong to any polygon selections, and the other items are the shaders assigned to polygon selections. To do that, I use the capability of the rendering engine to override the materials already imported from Allplan.After that, I modify the materials from Allplan into PBR materials for Corona Renderer, which I use inside Cinema 4D. The shaders in Arnold are stored in an array (as you can see in the ASS file). Note that the shader override above assigned to the polygon selections as well.